LEAP Pathfinders

Extend and enrich learning

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Leap Pathfinders is a unique digital enrichment programme for girls in Years 3 to 6.

From coding with Ada Lovelace, to exploration with Hannah McKeand or creative writing with Virginia Woolf, girls can choose from a series of Pathfinder Challenges, selecting topics that reflect their natural interests and passions.

Example pathway

Explore our Leap Pathfinder Challenges

Overview

Leap Pathfinders offers a structured approach to academic enrichment. Designed around the theory of gamification, LEAP engages girls  by using typical gaming concepts, including:

  • Point scoring
  • Artefact collecting
  • Competition with others

Exploring interests

Girls choose challenges that interest them. Each challenge connects a wide range of subjects, including music, humanities, maths, art and more: unlocking endless deeper learning possibilities.

Enrichment portfolio

Completing a challenge successfully leads to pledging for a special badge and girls build their own badge collections and work in a digital portfolio, which showcases their interests and achievements.

Working together

Every badge collected also earns girls, and their respective houses, points towards a LEAP Pathfinders Award at the end the school year.